![]() chilling bones: from Defense skill, which inflicts ice damage to any melee attacker that damages a Necropolis unit.Herald of Death: from Leadership skill, which turns any neutral troops willing to join the Necromancer's army into an appropriate Necropolis unit.haunted mines: from Summoning Magic skill, which provides ghosts to guard mines that the Necromancer claims for their realm.Lord of the Undead: from Enlightenment skill, which gives a permanent +1 Knowledge, and increases Necromancy skill by 5%. ![]()
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